<!DOCTYPE html><meta charset=utf-8><body>
<script src=../../dist/littlejs.js?1.17.11></script>
<script src=../../dist/box2d.wasm.js></script>

<!-- LittleJS Engine Source
<script src=../../src/engine.js></script>
<script src=../../src/engineDebug.js></script>
<script src=../../src/engineMath.js></script>
<script src=../../src/engineUtilities.js></script>
<script src=../../src/engineSettings.js></script>
<script src=../../src/engineObject.js></script>
<script src=../../src/engineDraw.js></script>
<script src=../../src/engineInput.js></script>
<script src=../../src/engineAudio.js></script>
<script src=../../src/engineTileLayer.js></script>
<script src=../../src/engineParticles.js></script>
<script src=../../src/engineMedals.js></script>
<script src=../../src/engineWebGL.js></script>
<script src=../../plugins/box2d.js></script>
<script src=../../plugins/box2d.wasm.js></script>
<script src=../../plugins/drawUtilities.js></script>
<script src=../../plugins/postProcess.js></script>
<script src=../../plugins/uiSystem.js></script>
<script src=../../plugins/zzfxm.js></script>
-->
<script>
'use strict';

// use fixed size canvas for examples
canvasFixedSize = vec2(960, 540);

// fix bleeding from neighboring pixels
tileDefaultBleed = .5;

// allow improved canvas scaling for smoother graphics
canvasPixelated = false;

// disable watermark
debugWatermark = false;

// disable showing the engine version in console
showEngineVersion = false;

// these functions can be overridden for each example
function gameInit() {}
function gameUpdate() {}
function gameUpdatePost() {}
function gameRender() {}
function gameRenderPost() {}

// check if WebGL can be enabled
function glCanEnable() { return glCanBeEnabled; }

</script>